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Fitness Group

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Frederick Gordon
Frederick Gordon

Bee Server Spawn


Not finding ANY hives..ever. Never seen one (on this playthru). Since they only spawn in the canyon it's not hard to scour the whole area. For whatever reason, it does not look like they spawned at all on initial map load/creation (on this playthru) Beginning to think I need to use detroydinos command and see if that fixes it, but I really don't want to do that if I can help it. Very odd.




Bee Server Spawn



Hi there, I recently started up a 1.16.5 server. I was exploring the world before opening, and realized there are a LOT. of bees. I'm talking hundreds all within render distance. Every couple of new chunks I load, more bees. I /killall bee, then I run around and load new chunks, and there's dozens more bees. Upon watching the naturally generated hives, it seems like they're popping out bees at light speed. When I break the hive and get rid of the bees in the area, then its fine. So, something is wrong with my hives in the world? I use the ClearLagg plugin, and I used the config feature that lets me limit how many bees can be in a chunk, but it doesn't seem to be doing anything. Anyone else encountered this? Any suggestions? I don't want to delete this world to try another one because this world has a giant elaborate spawn already built in it. Thanks!


Oh, you think its a plugin? It could be. I don't have too many plugins that affect spawn rates though (i think)-Advanced Achievements-BetterRTP-ChairsReloaded-ChunkyPregenerator-Clearlag-Coreprotect-Essentialsx-Griefdefender-Luckperms-multiverse-core-shopkeepers-ultimate_economy-vault-venturechat-worldeditIn addition, I have another overworld that has been loaded in this whole time, that is used for resources. that world does not seem to have this bee problem. Not sure if that's important. I was going to get rid of ChunkyPregenerator anyway, as I don't think i'll use it. That's also the most recent plugin I added. I'll try removing that plugin tomorrow to see if it makes a difference.


Ok so I tried removing ChunkPregenerator, Clearlag, and AdvancedAchievements. Still spawning copious bees, and I discovered it is in fact happening in my other world too, so I doubt its an individual world corruption issue. Interesting note, any beehive spawned from creative inventory does nothing. Only beehives I pick up that were naturally generated spawn infinite bees. I could try other plugins, I just don't see any of the other ones really affecting spawn rate (I've also already set up Luckperms for multiple perm groups and I dread having to redo them). Might be worth noting, I'm seeing this spammed a lot in console[Server] WARN Trying to add entity with duplicated UUID 4172474a-cb7b-4739-84ae-2f5d7e0c63bb. Existing minecraft:bee#412, new: minecraft:bee#412Any idea what thats about, or how to fix it? Its saying it for other entities as well, just a lot for bees cause....there's a lot of bees.


It is also possible to find a spawn egg that spawns the Wither boss within the Switch version's Mario Mashup template map. The egg is labeled "item.spawn_egg.entity.wither.name", however it works just like a normal spawn egg.


A spawn egg is used by pressing use on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's mob appears with its feet immediately adjacent to the surface, and its ambient sound is played.


Spawn eggs are not thrown (unlike normal eggs); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except shulkers, piglins, hoglins; and in Bedrock Edition, also include vindicators, evokers, zoglins, piglin brutes) spawned while on Peaceful difficulty get created and immediately deleted from the world.


All spawn eggs can also be used on a monster spawner to change the mob the monster spawner spawns. In Bedrock Edition, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.


A spawn egg can be renamed on an anvil, and when used it spawns a mob with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in death messages from the mob killing a player. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a rabbit spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a vindicator "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a sheep "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a hostile mob with an anvil and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a name tag on the mob.


The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.


Bean Bug is a Passive mob in Roblox Bee Swarm Simulator. It can be found across all fields except the Ant Field. It mysteriously appears for roughly 45 minutes, then disappears again, or it can be spawned from the Wind Shrine at any time. However, even though Bean Bug is in the game, it cannot be damaged by or attacked by players.


However, when they spawn, they split one to three jelly beans, a valuable item in the game. Once they split some jelly beans, they hop to another field and split some more jelly beans. The process continues until it despawns. But it would be best to collect them quickly since they only last a few minutes. Jelly beans boost the Honey collection, so it is essential to keep an eye out for Bean Bugs when they spawn.


You can spawn a Bean Bug in Roblox Bee Swarm Simulator by donating 50 to 100 basic Eggs at Wind Shrine. Some players say that donating 30 basic eggs will Spawn a Bean Bug, but it is better to check with 50 raw eggs first and if it does not spawn, go for donating 100 basic eggs. Once you have donated them at Wind shrine, check in the Sunflower Field since most of the time, they spawn there.


Most of the world is replaced with the Jungle biome, with Hive and Honey Blocks found in abundance, and Larvae spawn throughout the world. The starting NPC is the Merchant instead of the Guide. He will sell the Furnace as per usual in the Jungle.


The player's spawn point is on the beach of one Ocean. Andrew the Guide, Whitney the Steampunker, Yorai the Princess, a Party Girl, and an Angora Town Bunny will also spawn there and a Party immediately starts. A majority of the world is painted in bright colors.


The center of the Underworld now consists of an island of Ash with Ash Trees and Ash Grass, devoid of any lava or Hellstone. With the exception of Lava Slimes, which do not drop lava on death, regular Underworld enemies are replaced by surface enemies as long as the player remains on the island. Beyond it, the Underworld is as normal. Underworld critters will also spawn on the island once a town is built.


There is a Glowing Mushroom biome immediately above the player's spawn. The Truffle is unable to spawn here in Hardmode, and still requires an artificial Glowing Mushroom biome to be built at the Surface level. Standard underground Glowing Mushroom spawns, including the Truffle Worm, can only be found in the usual underground pockets higher up.


The Surface has a much higher spawn rate than normal, making survival for early players much more difficult. Jungle-tier equipment in pre-Hardmode and Adamantite/Titanium equipment in Hardmode is advisable.


The Underground Snow, Underground Jungle, and Underground Desert behave like their surface equivalents close to the Underworld, with the surface music playing, surface plants growing, surface events happening, and surface enemies spawning. Underground Jungle enemies also spawn in every layer as well, however.


Enemies that are normally exclusive to the Underground Crimson and Underground Corruption, such as Ichor Stickers and Clingers, will instead spawn on the Surface in Hardmode, and Souls of Night will also appear from enemies killed on the surface.


As with the Remix seed, the player spawns in the Underworld on a flat plain with ash grass and Ash trees, and a Glowing Mushroom biome immediately overhead. The biome encompasses the bottom portion of the map, and is painted in rainbow colors.


Gem Critters will spawn in the center of the Underworld, similarly to the spawning of Bunnies and Squirrels on the surface. Note that these critters can't be crafted into food at a Cooking Pot, but can be sold for a reliable way to make money.


Andrew the Tax Collector, Whitney the Steampunker, Yorai the Princess, a Party Girl, and Slimestar the Diva Town Slime will also spawn there and a Party immediately starts. When the Party ends at the beginning of the first night, all of them will instantly die.


Instead of fighting the Mechanical Bosses one by one in Hardmode, a new Zenith-world-exclusive boss called Mechdusa must be fought instead, spawning after the Ocram's Razor has been used, showing the message "Mechdusa has awoken!", replacing a natural or intentional spawn from either of the three bosses separately. Mechdusa essentially is and looks like the amalgamation of all three mechanical bosses, shaped into a single creature, resembling a gorgon from Greek mythology, with the Destroyer as its body and Skeletron Prime serving as its head with the Twins being sprung out of its eye sockets. Despite being spawned as such, all three parts of Mechdusa still possess their own independent health pool, but total up to having the most health out of any boss at a staggering 273,000 HP starting at Classic Mode, beating the Moon Lord's 145,000 HP. The AI of the Mechdusa is also a combination of all three bosses' AI models, with the priority being Skeletron Prime > The Twins > The Destroyer (?). As mentioned before, one cannot spawn each Mechanical Boss individually using their summoning items in a world generated by the Zenith seed. In reverse, Ocram's Razor cannot be used in non-Zenith worlds and thus Mechdusa cannot spawn anywhere but in Zenith worlds. To craft one Ocram's Razor, all three of the Bosses' summoning items have to be combined, one each, at an hardmode anvil. Waiting for a natural spawn or using the Ocram's Razor is the only way of ever defeating the Mechanical bosses in a Zenith world, posing a greater challenge to game progression as a whole. When defeated, Mechdusa guaranteed drops the Zenith-world-exclusive weapon called the Waffle's Iron, along with the bosses' respective Treasure Bags, along with their Relics and a chance for Master Mode-exclusive pets if fought in Expert Mode or higher. Additionally, if defeated for the first time, the player will unlock the "Mecha Mayhem" achievement as Mechdusa is the amalgamation of all three mechanical bosses. 041b061a72


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