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Sergei Smirnov
Sergei Smirnov

Vinyl Reality Portable !LINK!

We recently collaborated with Pulseworks on a project to provide wall and window signage for Virtual Rush, a motion-based Virtual Reality simulator, in New York. At this location, Virtual Rush 4D virtual reality simulates the 50th anniversary of the Apollo 11 mission for locals and tourists.

Vinyl Reality portable

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The right track tape quickly came on the scene to replace the record player. These were portable music devices that were easy to store and easy to insert while you were driving. You were also able to listen to lots of music without changing the tape as well. This was revolutionary, and the eight-track tape solved the problems that could not be resolved through the invention of new kinds of records.

Now on the market, the first design, which features a gingerbread man, is perfect for the holidays. Enjoy the festivities with the augmented reality Tervis tumbler which brings the gingerbread man to life.

You can get your 16 oz. cup at, for $19.99, then download Tervis augmented reality app for free to enjoy the animated gingerbread man. The Tervis AR app, powered by Vuforia, an AR platform, is available on iOS only but it is expected that an Android version will be released soon.

Third studio album from metal masters, Black Sabbath. Master Of Reality was originally recorded in 1971 at Island Studios in London. It is considered the defining album of doom, stoner and sludge metal. Guitarist Tony Iommi's downtuned guitar created a bigger and heavier sound, with bassist Geezer Butler doing the same. They ultimately created one of the darkest, skull crushing metal records of all time. Includes the songs: "Sweet Leaf," " Children Of The Grave," and "Orchid," along with unreleased outtakes from the recording sessions. Seventeen tracks in all. Released by Warner Bros. on 180 gram double vinyl housed in a gatefold sleeve.

Despite the rise of music streaming, the experience of immersing oneself in the artwork and lyrics of old school albums is alive again, as sales of vinyl records and CDs have outpaced digital downloads for the first time since 2011. Now, the latest album from Amsterdam-based Necessary Explosion evolves this experience through augmented reality.

Between the Magic Leap app Tónandi from Sigur Ros, which turns the band's music into an interactive visual journey, to AR Lyrics, an iPhone app that displays lyrics for songs it hears like a futuristic Shazam, augmented reality is increasingly giving musicians the opportunity to make their work truly immersive.

JMU Libraries also provides equipment you can check out and use anywhere, including portable audio recorders and microphones, DSLR cameras and camcorders, tripods and lighting kits, video projectors, small PA systems, and more.

This unboxing video was sent over to us by Ron Brenay at New Record Day ( He does some stellar reviews from vinyl to hi-fi gear to the latest killer record crate on Kickstarter. Check it out.

Virtual reality technologies have been developed over several decades, including advances and contributions by researchers working in academia, aerospace, and the military, all trying to create alternative realities and experiences through digital technology. What has set recent developments apart are advances in computing power, more accurate motion sensors, and displays that have better resolution, all of which reduce processing delays and help eliminate the resulting nausea that could be a side effect of previous set-ups. [4]

Beyond consumption, virtual reality content creation is also becoming more accessible, especially through more widely available 360-degree video recording equipment. After launching 360-degree photo and then 360-degree live video features that allowed users to look up, down, and around in photos and videos, Facebook has also made it possible for users to livestream their own 360-degree recorded content. [9] Consumer-directed 360-degree cameras are also becoming more available, which allows more people to create monoscopic 360-degree video (smartphones, laptops, and PCs) and stereoscopic 360-degree video (for virtual reality headsets). [10] As users become more familiar with the experience of immersive video, even if only through 360-degree video, they will likely seek even more immersive content like virtual reality.

Immersive storytelling or VR storytelling will become a more frequent tool for conveying information, especially as major media outlets invest in in-house virtual reality production. [17] Immersive storytelling was pioneered by journalist and researcher Nonny de la Peña, who created immersive VR experiences of bomb explosions in Syria and hunger in Los Angeles, placing audiences in the middle of unique, international experiences. [18] In addition to news reporting, live news, entertainment, and sporting events may receive the virtual reality treatment. [19]

Children will also become more accustomed to virtual reality. In 2015, Mattel relaunched its View-Master reimagined as a Google Cardboard VR headset with disks that activate child-appropriate VR experiences. [27] Samsung prototyped a Bedtime VR Stories app, having parents use a Samsung Gear VR headset and children a Google Cardboard headset to experience a shared virtual world where the parent can narrate a story and shared experience. [28]

[1] Viewing the future? Virtual reality in storytelling, Patrick Doyle, Mitch Gelman, and Sam Gill, (Miami: Knight Foundation, 2016), available from

[5] "The New York Times has launched a virtual reality project with Google," Kristen Hare, Poynter, October 2, 2015, available from -new-york-times-has-launched-a-virtual-reality-project-with-google/379970/.

[22] "Virtual-reality lab explores new kinds of immersive learning," Ellen Wexler, Chronicle of Higher Education, December 8, 2015, available from -reality-lab-explores-new-kinds-of-immersive-learning/57664.

PIX4Dcatch is available on iOS (above version 13.4.1) and Android (above version 9), but it is optimized for the Apple iPad Pro and Apple iPhone 12 Pro equipped with a LiDAR scanner, giving a live feedback of the scan completion with augmented reality.

To improve these UX elements, mobile developers usually have to work separately on several fronts. However, there is a medium that is getting a lot of attention lately as it ticks practically all the boxes when the subject is user experience enhancement. Augmented reality technology requires no equipment beyond a smart-device, allows users to utilize their phones to scan images, objects, and their surroundings to reveal hidden digital content.

Gone are the days in which physical presence was an absolute necessity to enable rich, instant visual communication. Yes, we have come a long way since the time of smoke signaling, and luckily, nowadays people all over the world can benefit from advanced video-conference capability over long distances. But things are still changing for the better. Be it business, day to day sharing, or precise remote assistance, augmented reality is taking communication and collaboration to a whole new level.

Due to its versatility and innovative traits, augmented reality is changing user engagement and social interaction by providing practical functionality, entertainment, valuable content, and a welcomed breath of fresh air in a variety of sectors.

Retail, marketing, gaming, decor, industry, logistics, education, and many other sectors are finding, in augmented reality, new ways to connect with and please their audience while getting their message across, achieving their goals, solving problems, and improving the overall user experience.

These days the vast majority of the music we experience is stored digitally. The internet has not only changed the way we consume music, but also how much music we consume, and it has changed the music itself. Somewhat counterintuitively, vinyl has recently experienced a resurgence in popularity, seeing a year-on-year increase in sales for the last decade. According to the RIAA, vinyl record sales increased by almost 30% in 2020.

Vinyl has a number of physical limitations to consider. If the frequency of the recorded audio is low and the amplitude is too high (loud), the needle becomes prone to bouncing out of the groove and causes the record to skip. Audio engineers apply specific mixing rules to music recorded to vinyl to prevent skips and tracking errors. A standard technique is to pan the bass in the center of the stereo mix.

Although there are no advantages in measured audio quality, vinyl can offer some sonic benefits when the source material is subjected to proper mastering. Mastering is the process by which the final mix is prepared for the delivery medium. It gives albums consistent levels, appropriate gaps between tracks, and an overall sound profile that will translate well across playback systems.

Over the past few decades, due to the removal of the physical limitations of vinyl media and the spread of digitized music, songs have become increasingly loud. A shift occurred in the mid-1990s, when artists and their labels wanted their tracks to stand out, based on the simple premise that louder equals better. This was achieved in practice by making more excessive use of dynamic compression and limiting at the mastering stage.

Devices for playing vinyl records come in many forms, shapes and sizes, and while the core components from one to another are very similar, the operation of your deck will vary slightly from one type of record player to another.if(typeof ez_ad_units != 'undefined')ez_ad_units.push([[468,60],'yoursoundmatters_com-large-mobile-banner-2','ezslot_4',121,'0','0']);__ez_fad_position('div-gpt-ad-yoursoundmatters_com-large-mobile-banner-2-0');

These turntables are designed to be portable, all-in-one units for beginners. There is a lot of snobbery in the vinyl community about these brands, as they do not offer the same level of audiophile, HiFi experience as more expensive turntable models.


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